Complete build guide for all 6 classes, covering parry burst, crit kite, summon control, healer support, and more. From beginner-friendly to advanced high-skill loadouts — all in one place.
Shadowblade is a high-risk high-reward melee assassin. Core mechanic revolves around Perfect Parry → Execution Burst. The three builds below cater to different stages and playstyle preferences.
Parry → Boss stagger → Shadow Strike teleport → Lethal Strike burst → retreat for next parry window. The core idea is using parries to create burst windows — every successful parry is an opportunity for massive damage.
Rapid attacks stack bleed → Bleed DoT ticks → crit rate increases → Whirlwind Slash refreshes bleed. Boss fights are attrition-based, no parry dependency.
Shadow Cloak → flank behind boss → Phantom Strike backstab (3-5x damage) → crit window dump all DPS → re-cloak when cooldown returns.
Iron Guard is the most forgiving tank class. Core mechanic: Shield Block → Shield Bash → Taunt Control. Best starter class and team anchor.
Raise shield → perfect block triggers stagger → Shield Bash counter → Taunt control → repeat. Extremely forgiving — ideal for learning boss attack patterns.
Use warhammer charged attacks to rapidly break armor, then unload full DPS. Extremely effective vs heavy-armor bosses like Ironclad Ghoul General.
Huntbow is a ranged precision DPS class. Core mechanic: Weak Point Sniping → Kiting → Trap Control. Safe attack distance is the biggest advantage.
Mark weak points → aim and crit → keep kiting → trap control. Maintain 15m+ safe distance during boss fights.
Place traps along path → Lure Shot pulls enemies → traps CC/damage → Scatter Bow finishes. Dominates multi-target scenarios.
Curse Mage is a ranged spell burst class. Core mechanic: Elemental Matchup → AoE Clear → Elemental Weakness Burst. Highest mob clear efficiency but squishiest.
Switch element to match boss weakness → unleash corresponding spell burst → Fireball for mob clear → elemental spell for single-target. The ultimate boss fight jack-of-all-trades.
Fire Wall zones enemies → Meteor Storm blankets area → enemies burn walking through fire zones. Highest map exploration clear speed.
Illusionist is a high-skill-ceiling support/control class. Core mechanic: Clone Decoys → Mass Crowd Control → Illusion Burst. Core support in 4-man teams.
Clones draw mob aggro → teammates focus boss DPS → Mass Sleep crowd control → reposition when clones expire. MVP in Legion Commander fight.
Place illusions along boss path → boss triggers them → active Phantom Burst detonates all → massive AoE damage. Solo or support viable.
Physician is the healer/support class. Core mechanic: Healing + Buffs + Poison DoT. Essential team healer, solo-capable via attrition.
Maintain team HP → Holy Light dual purpose (undead DPS + heal) → Group Recovery after boss ultimates. MVP in Legion Commander fight.
Toxic Cloud applies poison → keep stacking → Poison Burst detonates at max stacks → repeat. Solo boss kills via DoT attrition — safe but slow.